This is a swampland location that was once Maryland"s Point Lookout State Park before the Great War. It takes one month in-game time to travel from the Capital Wasteland to Point Lookout.

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Point Lookout Locations


Ark & Dove Resting Grounds
Beachwatch CampsiteBlackhall ManorCalvert MansionChinese Intelligence BunkerCoastal GrottoDisaster Relief OutpostDove DeltaFlooded SinkholeGrower"s ShackHaley"s HardwareHerzog MineHousage of WaresJet Crash SiteKenny"s CaveLil" Tyke PlayhouseMarguerite"s ShackOfie Clan PlotPilgrim"s LandingPoint Lookout LighthousePoint Lookout PierRitual SiteRuzka"s LairSacred Bog EntranceSmuggler"s ShackBelow Recoexceptionally Site (SSN-37-1A)The Ark & Dove CathedralThe Homestead MotelTrapper"s ShackTrash HeapTruck WreckageTurtledove Detention CampUSS OzymandiasWrecked Seatub (Sea Cave)

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Ark & Dove Resting Grounds

Ark & Dove Resting Grounds is a little graveyard populated by a fill of feral ghouls. It is enclosed by a large bent metal fence. Inside the graveyard tbelow are numerous damaged gravestones.

Enemies: Feral ghouls, Swamp ghouls, Feral ghoul roamers, Glowing one, Feral ghoul reavers, Smugglers.


Beachcheck out Campsite

Beachwatch Campwebsite is an abandoned camp. Several swampfolk can be spotted nearby or around the campwebsite itself, periodically they even dancing.

Enemies: Swampindividual.


Blackhall Manor

Blackhall Manor was a residential or commercial property of the Blackhall"s family long before the Great War. According to Obadiah Blackhall, "Hundreds of years, and also still standing strong. You"re within a fine instance of Victorian design, my frifinish."

The mansion opens up into a primary room via a kitchen on the left and also a library on the right. In the library is a stairsituation that ascends to the second floor. After entering the library, on the left is a hallway that leads to a basement wright here Obadiah percreates routine acts. The door to the basement does not show up unless you give the Krivbeknih to Obadiah, and continues to be invisible on the map.

Inhabitant: Obadiah Blackhall.

Related quest: The Dark Heart of Blackhall (Find Obadiah Blackhall"s book, the Krivbeknih, which was stolen from him by some swampfolk).


Calvert Mansion

The Calvert Mansion is a huge Victorian mansion. The mansion bears the name Calvert from its previous occupants, the effective Calvert family. The Calverts were a significant force in pre-battle Maryland also, spawning a political dynasty which witnessed household members elected to various workplaces at both the state and also national levels.

Under Calvert Mansion is the Panic Room that was designed to be a sanctuary in the case of an assault. It can only be accessed after the quest Thought Control.

Inhabitants: a ghoul named Desmond Lockheart and his 2 dogs, Freki and also Geri.

Related quests:

The Local Flavor (Help the mansion"s owner repel the invaders).Hearing Voices (Discover more about the Brain).Thought Control (Install the Cogwave Jammer on the Ferris Wheel or damage it, then return to the mansion).

Notable loot: Nuka-Cola Quantum in the Panic Room.


Chinese Intelligence Bunker

The Chinese Intelligence bunker is an enigma pre-War Chinese bunker under the ornate hotresidence next to Calvert Mansion. It calls for a special code and the cryptochromatic spectacles to gain in through the trick door.

Related quest: The Velvet Curtain (Go into the Chinese bunker).

Tools: Workbench.

Notable loot: Backwater rifle (a distinctive lever-action rifle), salso Chinese assault rifles, Mini nuke, Stealth Boy, Bottlecap mine.


Coastal Grotto

Coastal Grotto is a tiny cave wright here a ghoul named Plik stays and also holds a "safari" of sorts via ghouls as the hunt.

Inhabitants: Plik, Rip Smithy, Jacob Humboldt.

Enemies: Feral ghouls, Swamplurks (outside).

Related quest: Plik"s Safari (Survive the safari).

Notable loot: The Dismemberer (a distinctive axe), Mini nuke.


Disaster Relief Outpost

The Disaster Relief Outwrite-up was supposedly put up during the New Plague prior to the Great War by local disaster relief workers. It consist of four tents.

Inhabitant: Marcella.

Related quest: The Dark Heart of Blackhall (Take the Krivbeknih to the Disaster Relief Outwrite-up to return it to Marcella).

Notable loot: Stealth Boy, Pre-War book, Marcella"s last words (a holodisk uncovered in Marcella"s tent throughout the course of The Dark Heart of Blackhall).


Dove Delta

The Dove Delta is a collection of little sand also islands in the southwest of the Point Lookout.

Enemies: Swamppeople.

Notable loot: For Ozwaldo (a holotape).


Flooded Sinkhole

The Flooded Sinkhole is a lake that sepaprices the Trapper"s Shack from the Grower"s Shack. When you swim down to the bottom, many assorted items float to the height.

Notable loot: 2 Nuka-Cola Quantums, Stealth Boy in one of the three safes at the bottom of the lake.


Grower"s Shack

Grower"s Shack consists of a small Swamppeople farming operation that does service with Tobar the Ferryguy.

Enemies: Swampindividual.

Plants: Wild punga fruits.

Notable loot: Mini nuke, Box 1213 - Bern"s voice (a holodisk which grants you access to a safe deposit box in the People"s Bank of Point Lookout).


Haley"s Hardware

Haley"s Hardware is a small wood shack through a pile of rubble alongside it. Haley, the merchant that currently lives and also functions right here, woke up through a instance of amnesia not learning who or wbelow he was, however considering that world maintained coming to buy points he determined to come to be a vendor, taking the shop"s name and calling himself "Haley".

Inhabitant: Haley (merchant).

Tools: Workbench.


Herzog Mine

The Herzog Mine is a collection of tunnels winding into the cliffside. It was named after an old guy named Herzog, the owner of the mining site who put the miners through bad working conditions. Various branches of the mine have actually fell down, as a result of explosives set off before the Great War.

Other exit: Kenny"s Cave.


House of Wares

Housage of Wares is a little shop owned by Madame Panada. It is an open up booth in the middle of the boardwalk. The shop uses a variety of badly repaired items, as Panada herself is just trading to make a living. Her actual calling (so she believes) is divination.

Inhabitants: Madama Panada (merchant), Protectron.


Jet Crash Site

The Jet Crash Site is the website of a fighter jet"s wreckage. On October 23, 2077, the day that the bombs dropped, a UNITED STATE Navy jet aircraft craburned in Point Lookout, ejecting its pilot that obtained stuck in a tree some distance from the crash site.

Enemies: Feral ghouls.


Kenny"s Cave

Kenny"s Cavern is residence to a lonely boy trying to find a frifinish to play through. Kenny may be grudgingly motivated to permit the Lone Wanderer to share his hideout. To be welcomed in, Kenny needs a Speech examine, making use of Child at Heart, or the retrieval of Kenny"s bear that can be discovered in the surrounding swamplurk infested "Blackdamp Shaft".

Other exit: Herzog Mine (To reach Kenny"s Cave the initially time, one can go via Herzog Mine as it leads to Miner"s Rest, wright here Kenny resides).

Inhabitant: Kenny.

Enemies: Swamplurks.

Notable loot: Pint-Sized Slasher mask.


Lil" Tyke Playhouse

The Lil" Tyke Playhouse is a small run dvery own shack through boards keeping it together, via a rocket and also a slide next to it.

Enemies: Swampfolk.

Notable loot: Red Racer jumpsuit.


Marguerite"s Shack

Marguerite"s Shack is home to Marguerite, a friendly neighborhood who lived there like the rest of her household, making moonshine. The shack is a rectangular building through some swampfolk alengthy the perimeter. The yard is decorated through straw dolls and also bone totems.

Inhabitant: Marguerite.

Enemies: Swampfolk, Smugglers.

Related quest: A Spoonful of Whisvital (Marguerite will certainly make her famed moonshine if you lug her the ingredients).


Ofie Clan Plot

Ofie Clan Plot is a plot of land that was used for burials by the Ofie household. It is a tiny graveyard on peak of a hill through a brief wood fence about.

Enemies: Feral ghouls.

Plants: Wild punga fruits.


Pilgrim"s Landing

Pilgrim"s Landing is a tiny tourist attractivity in Point Lookout. An inenergetic Ferris wheel referred to as "The Wheel of Wonder" lives here.

Buildings: The Homestead Motel, Naval Recruitment Center, People"s Bank of Point Lookout, Wareresidence.

Related quest: Thought Control (Install the Cogwave Jammer on the Ferris Wheel or destroy it).

Naval Recruitment Center. As a recruitment facility, it was put up to recruit the citizens and tourists of Point Lookout right into the UNITED STATE Navy. It also served as a remote Defense Intelligence Agency base in Point Lookout, and the majority of likely this have been its primary mission.

Related quest: The Velvet Curtain (Access the file "Field Report - Yang Capture/Transfer" at the Naval recruiting center).

Notable loot: Mini nuke (in the second room).

People"s Bank of Point Lookout. Before the Great War, the financial institution was a subsidiary of Isla Negra Holdings, and also recently had actually a new voice operated safe unlock system put in place. This did nopoint, but, to proccasion the financial institution from being robbed.

Related quest: The Velvet Curtain (Activate the bank"s security device via the password and listen to the espionage debriefing).

Notable loot: 3 safe deposit boxes, Police hat.

Warehouse. It is a deserted structure full of baby carrieras, 4 of which are rigged.

Notable loot: Mini nuke, 14 missiles.


Point Lookout Lighthouse

The Point Lookout Lighthome is an abandoned cylindrical structure containing the major lightresidence facility and an enigma basement. The interior of the lighthouse has a long spiral staircase leading up to a top platdevelop location.

Section: Underground Lab.

Enemies: Smugglers.

Unnoted quest: Fix the signal on height of Point Lookout Lighthome.

Underground Lab

The St. Aubin medical facility (or Underground Lab) is uncovered beneath the Point Lookout Lighthouse. Before the Great War, this facility was provided for research study into improving the process of extracting and isolating human brains, pioneered by General Atomics for their robobrain robots. It is right here takes location the final confrontation in between Professor Calvert and also Desmond Lockheart.

Inhabitant: Professor Calvert.

Enemies: Robobrains, Automated turrets, Protectrons.

Related quest: A Meeting of the Minds (It is time for the last choice: kill Professor Calvert or kill Desmond Lockheart).

Tools: Workbench.

Notable loot: Microwave emitter, 2 Gatling lasers, 9 AER9 laser rifles, 14 AEP7 laser pistols, 71 Mesmetron power cells, 3 pre-War publications.


Point Lookout Pier

The Point Lookout Pier is is composed of a dock leading to a ferry owned by Tobar, the Duchess Gamlittle. The ferry is the only method to the Capital Wasteland also from Point Lookout.

Inhabitant: Tobar the Ferrymale or Nadine (after completing A Meeting of the Minds).

Notable loot: A mini nuke beneath the closest buoy to the ferry.


Ritual Site

The Ritual Site is a subterranean complex supplied for worship by the swamppeople. The neighborhood swamppeople sacrifice unwary travelers and also keep a vessel complete of blood bordering the Krivbeknih, a really dark and mysterious tome.

The entry to the cavern is blocked by wooden planks until the search The Dark Heart of Blackhall has actually been obtained.

Enemies: Swampfolk.

Related quest: The Dark Heart of Blackhall (Locate the Ritual Site and search the burned-out basement catacombs for the Krivbeknih).

Notable loot: The Krivbeknih, Ritual knife (a distinct knife), Stealth Boy, Nuka-Cola Quantum.


Ruzka"s Lair

Ruzka"s Lair is a rocky alcove with an overhang at the very northwestern point of the map. It is inhabited by Ruzka, a distinctive yao guai. A huge red rubber ball from Ruzka"s circus days is versus the wall in the lair.

Inhabitant: Ruzka.


Sacred Bog Entrance

The Sacred Bog is got to through the Sacred Bog Entrance on the westernmany side of the map. It is a winding path via the swamp, inhabited by miscellaneous swamp creatures.

Enemies: Swamplurks, Mirelurk hunters, Swamplurk majesties.

Related quest: Walking with Spirits (Collect seeds from the Mvarious other Punga plant).

Plants: Wild punga fruits.

Note: The Sacred Bog has actually its own World Map.


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Sub Recoexceptionally Site (SSN-37-1A)

Covert Submarine SSN-37-1A (Sub Recoincredibly Site) is a Chinese spy submarine sent to patrol hostile waters surrounding Point Lookout. It sank prior to the nuclear phase of the Great War. The submarine, for its external size, is very compact inside. Tright here are just two bunks in SSN-37-1A, saying a little crew. Tright here was one enduring Chinese submariner extracted from SSN-37-1A: John Doe. He was moved to Turtledove Detention Camp after his capture.

Related quest: The Velvet Curtain (Locate the SSN-37-1A and access the submarine"s operations terminal to activate the self-destruct protocol).

Notable loot: Stealth Boy (on the Operations terminal).


The Ark & Dove Cathedral

The Ark & Dove cathedral is a tiny settlement inhabited by Point Lookout tribals. The cathedral is named after the first two settler ships to make landloss on Point Lookout in colonial times.

It is an old church through a brick wall bordering it with a gate at the entrance. Outside, there are many type of refined punga fruit and wild punga fruit. Inside, there are special reproduction pots to grow polished punga fruit.

Inhabitants: Woodclimbed (Tribe matriarch), Jackson (Cult leader), Jimchild (Doorman), Nadine (till you ask "Who reduced open my head?"), Croatoa, and other tribals tending punga plants or walking roughly.

Related quests:

Walking via Spirits (Infiltrate the Ark & Dove cathedral to uncover the reasoning behind tribal"s assaults on the Calvert Mansion).Hearing Voices (Sheight through Nadine in the Ark & Dove cathedral and gain the crucial to unlock Jackson"s sacred praying grounds).Tailing the Tomboy (Catherine asks you to look for her daughter Nadine).

Notable loot: Fertilizer shovel (have the right to be derived from Croatoa).


The Homestead Motel

The Homestead Motel is lived in by vicious dogs and also is composed of 3 motel rooms and an office.

Homestead Motel Office. The secrets to the other rooms have the right to be discovered right here.

Room 1D. This room is the safehome of Dr. Jiang and also consists of Dr. Jiang"s safehouse terminal with a message. Upon reading it, the The Velvet Curtain search will certainly start. On the bed is a skeleton, which is assumed to be Dr. Jiang.

Room 1G. It appears that the dead bodies in the room are the stays of two financial institution robbers that robbed the People"s Bank of Point Lookout. Their skeleton"s opposing positions, the sawed-off shotweapons in their hands, and also the presence of a huge amount of pre-War money says that the two robbers got into a dispute over the money and also eliminated each various other.

Room 1K. A area of routine sacrifice. The mask in the bathroom"s bathtub indicates this was a site rented by the Pint-Sized Slasher.

Enemies: Vicious dogs.

Related quest: The Velvet Curtain (Investigate the dead spy and also terminal in Homestead Motel room 1D).

Notable loot: Stealth Boy, the locker key belonging to Dr. Jiang, Cryptochromatic spectacles in the toilet tank in the bathroom (Room 1D); 24 total pre-War money (Room 1G); Pint-Sized Slasher mask (Room 1K).


Trapper"s Shack

The Trapper"s Shack is a shack through an inexplicable basement. Tright here are two associated ceras in the shack"s basement, via a swamplurk in one and a swamp ghoul in the various other. They are hostile in the direction of one an additional. An electrical switch enables you to open a door in between the cperiods to unleash the swamplurk on the ghoul.

Enemies: Swampindividual, Swamp ghouls, Swamplurks.

Tools: Workbench.

Notable loot: a miniature bottle of Nuka-Cola Quantum, a Stealth Boy on a table in the bedroom.


Trash Heap

The Trash Heap is an outdoor location consisting of cars, barrels, wooden boards, and other discarded items piled on optimal of one one more and overgrown with wild grass. The pile radiates up to 9 rads/second.

Enemies: Swamppeople.

Notable loot: Mini nuke in an open safe on top of heap.


Truck Wreckage

The Truck Wreckage is the area of a wrecked cargo truck that overturned on a hillside road. The truck was transferring a distribution of replacement light-bulbs to the lighthouse when it overturned. Only one bulb have the right to be found currently.

Enemies: Swamp ghouls.

Unmarked quest: Fix the signal on optimal of Point Lookout Lighthome.

Notable loot: Lighthouse bulb.


Turtledove Detention Camp

Turtledove Detention Camp (or Camp Turtledove) is a armed forces prison camp. During the Sino-American War, this camp was used to detain suspected Chinese spies or saboteurs that were allegedly working versus the USA. Prisoners were preserved in abysmal conditions.

Camp Turtledove additionally was supplied as a toxic dumping site, as indicated by the mound of waste barrels and detritus near the camp"s western perimeter. This toxic waste has permeated the swampy ground, and also has brought about the sludge in and also about the camp to be exceptionally toxic - a lot of the camp is radioactive.

Buildings: 4 huts (Bunkhome A, Bunkresidence B, Interrogation Room A, Interrogation Room B), a concrete management building and an underground morgue. Inside the morgue tright here is a waste tunnel that leads to the exterior (Septic Tunnel Access). The camp is fenced and several guard towers are located at the corners of the fence, and also at the entrance.

Enemies: Feral ghouls, Swamp ghouls, Smugglers, Senattempt bots, Automated turrets.

Related quest: The Velvet Curtain (Search Agent Yang"s corpse at the Turtledove Detention Camp morgue and also take the submarine self-destruct codes).

Note: The morgue has the corpses of Wan Yang (TD-0181), Ashley Cheng (TD-0831) and also Mei Shen (TD-0204).

Notable loot: Mini nuke on the shelf in the armory (Administration); Stealth Boy in the locker (Bunkhome A).


USS Ozymandias

The USS Ozymandias is a tiny ship beached on some rocks just off the coast of Point Lookout. It was a ship under the commission of Bysshe Energy Partners, a subsidiary of The Bysshe Company type of. Bysshe was making use of the Ozymandias to scout the Point Lookout area for viable indicators of bio-gas, a potent energy source. The bio-gas was, in reality, created from methane egoals from decayed corpses.

Related quest: An Antique Land also (Collect three soil samples from miscellaneous locations throughout Point Lookout to unlock a safe inside the ship):

Soil sample #1 is inside an excavated muck hole north of the Trash Heap.Soil sample #2 is inside an excavated muck hole northeastern of Lil" Tyke Playresidence.Soil sample #3 is inside an excavated muck hole northwest of the Jet Crash Site.

Notable loot: The expedition gives (ten bio-gas canisters, 3 radiation suits, and so on.).

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Wrecked Seatub (Sea Cave)

The Sea Cavern is a place obtainable through the Wrecked Seatub or the well outside the Ark & Dove cathedral. Tribal leader Jackboy offers the cave to connect via a hologram of Professor Calvert.